|
Spades This game is played by 4 players. Each player is dealt 13 cards and the game is played trick by trick. The player who starts the trick lays one card, and the other players must follow suit if he can. The player who layed the highest numbered card (A is the highest, 2 is the lowest) wins the trick, and starts the next round. Spades are trump cards, so if a player has played a spade and it is the highest ranked spade in that trick, then he can win that trick. Spades cannot be used to start a trick unless it has been played in previous tricks. The players sitting opposite to each other are partners. At the start of each hand, each player must estimate (bid) the number of tricks he can win. If the combined number of tricks won by the partners is equal to the combined bids, then they get points equal to the bid times 10. If the number of tricks won is lower, then they lose the same number of points. If the number of tricks won is higher, then for each extra trick one point will be given. But they will also be counted as a bag point, if the accumulated bag point exceeds 10, then 100 points will be deducted. If a player bids zero, then the tricks he wins will no longer be combined with the hands of his partner's and his partner must make the number of tricks he bidded by himself. If the player bidding zero makes it, then the team will be awarded 100 points, otherwise 100 points will be deducted. A player can bid zero without looking at his cards, if the player can make it, then the team gets 200 points, otherwise they lose 200 points. The game ends when one side reaches 500 points or the other side reaches -200 points.
Gin Rummy This game is played by 2 players. At the start of a game each player is dealt 10 cards, 1 card is put face up as the first card in the discard pile, the rest of the cards are put face down as the stock pile. The first player starts the round by picking up a card in the discard pile or the stock pile, and then discarding a card from his hand to the discard pile, then the next player starts his round, and so on. The cards on hand form melds and deadwoods. Melds are 3 or 4 cards of the same rank; or 3 of more cards of the same suit in sequence. Melds cannot overlap so one card cannot belong to two melds. The rest of the cards are called deadwood cards, each deadwood card has points, A has 1 point, 2 has 2 points, etc, J, Q, K has 10 points. The object of this game is to reduce the deadwood points. After discarding a card, the player can knock if his deadwood points are less than or equal to 10. The other player can have a chance to lay off his deadwood cards if they can form melds with the knocking player's melds. After that, if the knocking player's deadwood points is less than the other player's, then he is awarded scores equal to the difference in deadwood points. But if the other player has less deadwood points, then the other player gets 25 plus the difference in deadwood points. If the knocking player has no deadwood then the other player is not allowed to lay off, and the knocking player is awarded an extra 25 points. And if all the 11 cards in a player's hand form valid melds, then he can knock before discarding a card and he is awarded an extra 6 points. If there are only 2 cards remaining in the stock pile, then the game ends in a draw. The match ends when a player has accumulated 100 points.
Spider Solitaire This is the spider solitaire game in one suit. The aim of the game is to arrange the cards from K to A and then those cards will be removed. When you are stuck, you can deal new cards from the deck of unused cards by clicking at the deck. You can deal new cards only when all the columns are occupied.
Multiplayer Eight Ball In this game there will be 16 balls on the table: 1 white ball, 1 black ball, 7 solid balls and 7 stripe balls. One player will be required to pocket all the solid balls and the other player will be required to pocket all the stripe balls. After a player has pocketed all his own balls, then he can pocket the black ball to win the game. But if the player has pocketed the eight ball before pocketing all his own balls, then he loses the game. The player must use the cue to hit the white ball first, and then use the white ball to hit other balls. If a player has pocketed a ball, then he can hit again, otherwise it will be the other player's turn. A foul occurs in one of the following situations: the white ball fails to hit any ball; the first ball the white ball hits is not one of the player's own balls; the white ball is pocketed. When a player commits a foul, the other player can put the white ball anywhere on the table to begin play.
Chess The object of chess is to move your pieces to capture the opponent's king. A pawn can only move forward, it can move 2 steps on its first move and then one step on subsequent moves. A pawn can move one step diagonally to capture the piece on its diagonal. When your opponent's pawn has just moved 2 steps and lands on a side of your pawn, then you can capture that pawn by moving your pawn diagonally to the back of that pawn, this is called en passant. Rooks can move and capture horizontally and vertically for any distance. Knights can move by moving 2 steps forward and then 1 step sideways. Bishops can move and capture diagonally for any distance. Queens can move and capture in any direction and in any distance. The king can move and capture in any direction but only for one step. The king can also perform a move called castling, where the king moves 2 steps towards a rook and the rook will be moved to the side of the king on the opposite side. In order to perform castling, the king and the rook must both have not been moved, and that there must be no pieces between the king and the rook, also, the king and the two empty spaces from the king to the rook must not be under attack. When you move a piece to attack the king (i.e. the piece can capture the king on its next move), then the opponent must make a move so that the king is no longer under attack, failing to do so will result in a checkmate and the opponent loses. If you moved so that the opponent cannot make any valid move, then this is called stalemate and the result is a draw game.
Backgammon The object of this game is to move all your pegs in the counter clockwise direction until they are all at the lower right region, they can then be removed from the board. The first player to remove all the pegs win. To move the pegs, roll a pair of dice first, the numbers shown on the dice are the number of steps you can move. For example, if 3 and 6 are shown, then you can move one peg three steps, and another peg (or the same peg) 6 steps. If you roll a double, then you can use each die twice, making 4 moves. For example if you roll a double 5, then you can move 4 pegs by 5 steps. You can move your pegs to a column if it is empty or if it is occupied by your pegs, but you cannot move your pegs to columns occupied by 2 or more of your opponent's pegs. If a column is only occupied by 1 of your opponent's pegs, then you can land on this column and knock off the opponent peg. The knocked off peg will have to start from the beginning again. If some of your pegs are knocked off, then you must move them first. You cannot move other pegs unless you no longer have knocked off pegs. You must make as many moves from a roll as possible, for example if you rolled 6 and 3, and you can move 6 or 3 but not both, then you must move 6. |
REGISTER HERE
